The problem I tackled to start with was the pessimistic line-of-sight checks. The very first prototype cast only one ray in the player’s camera area towards the center of the actor, but This may give inaccurate (pessimistic) benefits. This was problematic mainly because there are occasions where players can’t see https://titushirss.blogofchange.com/29130463/indicators-on-valorant-esp-hack-you-should-know