StarCraft improved on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry between the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognised 1996 SSI launch War Wind. The unit styles https://rylan7rmgy.bloggadores.com/29390315/considerations-to-know-about-starcraft