StarCraft improved on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device https://cash8vqk9.blogsuperapp.com/30363235/not-known-facts-about-starcraft