StarCraft improved on its predecessor Warcraft II, which highlighted two incredibly similar playable factions, by introducing asymmetry between the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://lukasz7283.blog-ezine.com/29960944/starcraft-an-overview